More specifically, you want to ask ten girls out and go on a date with only four of them. Say that you're a teenager straight out of middle school and decide that you want to meet the love of your life this year. Go to the dice probability calculator if you want a shortcut.īut what if you repeat an experiment a hundred times and want to find the odds that you'll obtain a fixed result at least 20 times? We'll be waiting here until you get back to tell us we've been right all along. So go on, roll it, say, a thousand times. Remember that the more times you repeat an experiment, the more trustworthy the results. If you don't believe me, take a die and roll it a few times, and note the results. Therefore, the probability of obtaining 6 when you roll the die is 1 / 6. If it is a fair die, then the likelihood of each of these results is the same, i.e., 1 in 6 or 1 / 6. If you have a standard, 6-face die, then there are six possible outcomes, namely the numbers from 1 to 6. When you look at all the things that may occur, the formula (just as our coin flip probability formula) states that: Classical probability problems often need you to find how often one outcome occurs versus another and how one event happening affects the probability of future events happening. On the very last corner a warning will appear, get to the sides to avoid a beam attack.The probability of some event happening is a mathematical (numerical) representation of how likely it is to happen, where a probability of 1 means that an event will always happen, while a probability of 0 means that it will never happen. when the ten tails leaps to attack go to the right side (of screen) and jump to avoid damage. The general attacks are the lightning bolts left right or central shift between them or use the sides and jump just before they reach you to evade. Once you beat it here you'll be in a chase, watch the map and jump or evade the attacks sent your way, if you take too much damage retrying here only resets you to the beginning of the chase not the battle. and charge in to to beat on the eye with. Make use of the support attack when the central eye is exposed. Overhead handsmash is obvious as to its landing Mini lasers from smaller eyes if you don't destroy them fast enough. Kuruma vs Ten Tails This battle is almost entirely at range so will be your main attack, either as a mini-gun style single target or as a charged targeted attack using and hold to target multiple eyes at once (this expands chakra as a Ninjutsu) Chakra and targeting can be charged on the move so keep shifting around to avoid the various attacks fireballs from above, a red circle appears swipes from left or right need jumping over charged beam from mouth just needs avoiding to left or right. This Mission has a single massive boss battle then a chase scene and QTE following. Secret Actions are also an S-rank criteria for some missions and while 90% is still the target there are never enough so 100% is necessary. There are also various in-battle QTE which while not counted, generally stop you from taking massive damage/dealing out extra. QTE are the various scenes that play out at the beginning/end, you'll know when these are happening as Stars appear at the top middle of the screen. Health must be 90% or better (you will kick yourself the 3rd time in a row you finish on 89%) Continues are self explanatory, don't fail the fight for a S-rank. Bonus objectives and time spent have no bearing. These are usually % Health left, Continues used, % QTE complete. S-Ranking a Mission requires 90% or better in each of the categories at the end of each match within a story section.
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